Saturday, August 14, 2010

Cine Darbaar to organize 3-day Animation film festival ‘Anime Cine Experience

The Foundry‘s new camera tracker analyses source sequences to extract the original camera‘s lens and motion parameters, allowing you to composite 2D or 3D correctly with reference to the camera used to film the shot. You can now match camera moves within the Adobe After Effects 2.5D environment, opening up new, robust options for the placement of composite elements. Create Fringe/Heroes style ‘in scene‘ titles, extend virtual sets, integrate motion graphics elements into a scene, and much more. This technology was previously only available in NukeX, The Foundry‘s high-end film compositing tool but you can now do all this in Adobe After Effects without exiting your application. "It‘s amazing having this ability right in the After Effects environment that so many artists are used to. Thank you The Foundry!" said Danny Princz - Motion Graphics-VFX artist and Prof at FXPHD. "These new 64-bit plug-ins from The Foundry will help artists who use Adobe After Effects CS5 to create high-impact motion graphics and handle the trickiest compositing tasks more easily," said Michael Coleman, senior product manager for Adobe After Effects at Adobe. Kronos 5.0 is a new accelerated retimer and motion blur plug-in set based on The Foundry‘s Academy Award Winning Furnace algorithms. Kronos 5.0 is the first product to be accelerated by The Foundry‘s new ‘Blink‘ technology, dramatically speeding up render times and taking retiming to a whole new level. BlinkTM runs our software on CPUs and supported NVidia CUDA GPUs allowing the extraction of peak performance from your hardware.
 
 
Kronos 5.0 produces far superior results by creating brand new frames using optical flow information. This avoids the poor quality output usually encountered when repeating frames such as blurring and stuttering, and is much faster than other pixel flow based techniques. Clever maths is employed to look at every pixel on each frame, and see where it moves to on the next. By comparing the two it can make a very good guess at what would come in-between allowing the creation of additional frames and a super smooth slow motion result. "The results are very impressive. I slowed down a car and the result was very close to real slow motion. Nice!" said Michael Auerswald, AE User. Jack Binks, Plug-ins‘ Product Manager at The Foundry, commented "We are really excited to bring these new tools to the After Effects platform and can‘t wait to see how artists employ their power and flexibility. We look forward to seeing the results."

Friday, August 13, 2010

MAAC unveils Diploma in Game Design and Integration

Maya Academy of Advanced Cinematics (MAAC), educator in high-end 3D Animation and Visual Effects has announced the launch of Diploma in Game Design and Integration (DGDI), a one year comprehensive program which is focused to cover all the nuances of game art, design and the integration elements.DGDI spans over two semesters which covers all the aesthetics and technical details of the game development process which includes Digital Asset Creation and integration of them in the game engine. Speaking about the course, Ram Warrier, Business Head, MAAC said, "Considering the explosive growth of the gaming industry and the considerable increase in demand for a comprehensive course in game development, MAAC has introduced this impeccable course to reach out to a wide number of enthusiasts aspiring to enter this booming industry. The program will not only help students to develop their own full fledged portfolio but also give them a unique opportunity to benefit from an exhaustive curriculum, in an inspiring environment, trained by competent faculty and guided by interaction with industry experts.DGDI offers certification in game design, game art and integration and covers wide range of topics from Game Development Pipeline, Environment Modeling, Rigging, Game Concept art, texturing, sculpting, character modeling, portfolio development, Next-Gen character development, Next- Gen Vehicle modeling to name a few. On completion of the course students can pursue their career in 3D Game Design, Simulator Graphics, Web 3D Graphics, Interactive Product Demos, Interactive Architectural Walkthroughs, game Testing Jobs and 3D Game Modeler.

Tuesday, August 3, 2010

New NVIDIA Fermi-class Quadro Launches the Era of Computational Visualization

NVIDIA (Booth #717) today launched the era of the ‘computational visualization workstation’ for designers, engineers, researchers and animators by introducing its Quadro® graphics processing units (GPUs) based on NVIDIA® Fermi architecture, and by also introducing the new NVIDIA 3D Vision™ Pro solution. The new Quadro GPUs deliver performance that is up to five times faster for 3D applications and up to eight times faster for computational simulation1, shattering previous benchmarks.The NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA® Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world’s fastest performance across a broad range of CAD, DCC and visualization applications2. Rated at an unheard of 1.3 billion triangles per second in raw performance3, the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before.

“For over a decade Quadro has been the choice of professionals around the world. We’ve also built Engines like AXE to enable the creation of next-gen applications,” said Jeff Brown, general manager, Professional Solutions Group, NVIDIA. “When you couple these technologies with our Fermi architecture, the result is a new Quadro family that’s exponentially better than anything the market has ever seen.Combining high performance computing capabilities with advanced visualization, the new Quadro GPU is the world’s first professional graphics solution with Error Correction Codes (ECC) memory and fast, IEEE double precision floating point performance. These are intended for applications demanding the highest accuracy, such as medical imaging, finite element analysis and computational fluid dynamics.“In high-end visual effects development, fast iteration is essential," said Olivier Maury, research and development engineer, Industrial Light & Magic (ILM). "By using NVIDIA Quadro GPUs, we are seeing up to eight iterations each day of complex fire, dust and air simulations, representing speed improvements of ten to fifteen times. NVIDIA CUDA and Quadro GPUs have entirely changed the way we solve complex visual effects challenges.”The new Quadro GPUs are built on industry standards, including OpenGL 4.1, DirectX 11, DirectCompute and OpenCL. In addition, Quadro leverages technologies that are unique to NVIDIA – such as the company’s portfolio of Application Acceleration Engines (AXE) and NVIDIA CUDA™ parallel processing architecture. The result is that software developers are able to create and deliver the next-generation of professional applications that incorporate compute-intensive tasks. Among these tasks are ray tracing, physics simulation, computational fluid dynamics and real-time video effects processing.

“NVIDIA isn’t just working on building better graphics hardware, but the software tools needed to drive the needed advancements that are now changing the industry,” said Rob Enderle, principal analyst, Enderle Group. “NVIDIA was committed to building tool after tool this past decade in order to drive the market where they needed it to go, and their efforts are paying off.”
Quadro Plex 7000, with 12 GB (total) of memory and 896 CUDA cores
Quadro 6000, with 6 GB of GDDR5 memory and 448 CUDA cores
Quadro 5000, with 2.5 GB of GDDR5 memory and 352 CUDA cores
Quadro 4000, with 2 GB of GDDR5 memory and 256 CUDA cores
Quadro 5000M, mobile workstation GPU with 2 GB of GDDR5 memory and 320 CUDA cores
Additionally, all Quadro products are compatible with the new NVIDIA 3D Vision Pro active shutter-glasses solution, also announced today, for the highest-quality stereoscopic 3D immersive experience.
“As the first professional-class GPUs to integrate high performance computing with advanced visualization, NVIDIA Quadro combined with Dell Precision workstations are poised to transform workflows,” said Greg Weir, senior manager, Dell Precision Workstations Product and ISV Marketing. “With this technology, we are enabling our design, research, animation and film customers to deliver higher quality results in less time.”NVIDIA continues to push the envelope on delivering cutting-edge graphics solutions,”said Rob Herman, director of product marketing, worldwide ThinkStation Business Unit, Lenovo. We’re actively incorporating these latest graphics into our newly upgraded ThinkStation C20 and D20 workstations to deliver innovative, ‘visual supercomputers’ to our customers.”

The Quadro 4000 (INR 79,134 MSRP) and Quadro 5000 (INR 1,64,934 MSRP) are available immediately through all channels. The Quadro 6000 (INR 3,29,934 MSRP) and Quadro Plex 7000 will be available this fall. Mobile workstations based on the Quadro 5000M will be available in the third quarter of 2010 from HP and Dell.The newest Quadro solutions are being featured at SIGGRAPH 2010 in the NVIDIA booth, #717, South Hall, at the Los Angeles Convention Center, from July 27-29, 2010