Saturday, March 13, 2010

Shrek 4: Forever After - Trailer 2



Brought to you by DreamWorks Animation's "Shrek Forever After", in Theaters May 2010After various adventures, Shrek has become a family man. Instead of scaring the locals, now, the green ogre living signing autographs. But what happened to the mighty husband of Fiona? Thinking of the past, when we really felt like an ogre, Shrek sign a contract with the speaker Rumplestiltskin, which results in a tragedy. His life changes completely, it is to live in a world that is the opposite of the kingdom Far Far Away, where the ogres are hunted. In addition, he and Fiona lose their jobs, as Rumplestiltskin take their seats to become the king. Now Shrek can not undo his mistake, saving his friends, his home runs that risk and show his wife Fiona who really loves her.

Thursday, March 11, 2010

IPO of DQ Entertainment receives 86 times subscription



The Initial Public Offering of DQ Entertainment got a good response from the investors. According to the NSE, the IPO, which closed today, got subscribed around 86 times. DQ Entertainment is one of the leading companies in animation business in India.


The company has entered into capital market entailing the public issue of 16 million shares at the face value of Rs 10 each in its bounty.
DQ opened the subscription of these shares during March 8-10, 2010 with the price band of Rs 75-80 per equity share of Rs 10 each. According to NSE data, the issue received total bids for 1113.5 million shares, over subscribing by around 86 times.
However the group expects to churn out Rs 150 Cr at its higher end on the price band. Further the group has raised Rs 25 Cr via the pre IPO placements to IDFC Investments and a grip on high net worth individuals.
However, DQ plans to use this money in developing IT parks in SEZ in Hyderabad and in financing its investment in co-production and IP content generation. The company would reportedly spend around Rs 51 Cr for developing IT parks and Rs104 Cr in co production and IP content generation.


IPL T20 Fever on Facebook: Supporting full 3D graphics with realistic animation

We are just one day away from the most awaited Cricket Tournament - the Indian Premier League T20. If you love cricket and are an avid gamer, here is the all new official IPL T20 game by Indiangames - all ready for you to play.

To play the official IPL T20 Fever online game, you'll need to use either Internet Explorer 6 (or higher) or Firefox 3.6 (or higher). Yes, Indiangames is fully aware of the death of IE 6 but the company doesn't want millions still using IE6 to miss out on the online T20 cricket fun. To get started, all you need is a Facebook account and you can directly head to the IPL T20 Fever website, login via Facebook Connect and start playing. You can also create cricket teams that include professional IPL cricketers and your Facebook friends. Join the IPL T20 Fever Facebook fan club. Supporting full 3D graphics with realistic animation and other game physics, IPL T20 Fever also offers difficulty modes - Easy, Medium and Hard.  



Check out the following video link to get a feel of how interesting game it could be to play.


PLANET 51 on Blu-ray and DVD




An all-star cast gives voice to the galactic-sized animated sci-fi 3D animation adventure comedy Planet 51, blasting off on DVD and Blu-ray/DVD Combo Pack on March second of week, from Sony Pictures Home Entertainment.



How to Train Your Dragon Official Trailer In theaters March 26, 2010


Visit http://www.moviepi.com and subscribe. Watch How to Train Your Dragon Official Trailer. The adventure comedy is set in the mythical world of burly Vikings and wild dragons, based on the book .


Wednesday, March 10, 2010

Autodesk Softimage 2011: Advanced Character Animation

Automated Lip Sync in Face Robot and Innovative Rigs with Interactive Creative Environment (ICE) Kinematics Set New Bar for Character Animation

"Softimage provides a flexible, high-speed and efficient solution to help create stunning and complex character animation and procedural effects. Technical directors, visual effects artists and computer graphics supervisors are cheering the unique combination of innovative rigging tools, particle, dynamics and rendering openness," said Stig Gruman, Autodesk vice president of digital entertainment. "Softimage is a great addition to Maya or 3ds Max pipelines helping to expand creative capability and increase productivity."
Key New Features in Autodesk Softimage 2011 Software
-- Rendering Sandbox -- Automatically hosts external shaders and renderers without the need to build a custom shader user interface (UI) or other tools.
-- ICE Kinematics -- Aids creation of advanced rigging elements with custom inverse kinematics, spines, constraints and dynamics tails. The visual graph-based structure of ICE helps remove trial and error and enables easier examination of rig construction, facilitating troubleshooting and rig debugging.
-- Automated Lip-Synching in Face Robot -- Allows for quicker generation of facial animation based on an audio file. Features a new dedicated view for controlling the visemes and phonemes with function curves to help modify their contribution.
-- Rendering Enhancements -- The new mental ray 2011 renderer offers increased stability and faster renders. Up to one hundred new mental ray shaders enable easier simulation of a wider range of materials. Helps save time rendering multiple cameras for each pass, and the new Camera and Render Slate functionality shows useful information in the viewport or renders.
-- 100 New ICE Compounds -- Provides predefined compounds covering several areas: Kinematics, Arrays, Curves, Debugging, Deformation Effects, Hull Deformers, Skinning, Verlet Integration, Geometry Queries, Math, Particle Emissions, Particle Getters and Setters, Testers, Strands and Strand Dynamics.
-- PhysX 2.83 -- Helps artists create meshless deformations in ICE with the latest NVIDIA PhysX rigid body library. Provides new support for springs and dampers. New library also offers accelerated performance when using the optional addition of an NVIDIA CUDA enabled graphics processing unit (GPU).
Beta Tester Testimonials
"ICE has a great user interface and gives great flexibility to artists, helping us save time in production. We're looking forward to using the new ICE kinematics to create ever more complex and dynamic rigs."
-- Aloys Baillet, Research and Development Lead, Animal Logic
"ICE kinematics will change the way the industry does rigging, it just doesn't know it yet! Rig complexity will be reduced to the simplest representation, bones won't be needed at all and rigging that was simply impossible for technical directors to attempt before is now possible." -- Eric Thivierge, Technical Director, SpeakeasyFX
"Rigging using ICE is going to change everything. Not only did character technical directors just get access to scene information at a much deeper level, but they got it within a framework that allows logic structures and programming far beyond anything possible using existing tools for constraints, expressions and relations."
-- Bradley Gabe, Senior Technical Animator, Janimation
"This is hands down the most powerful rigging framework on the planet. When I look at traditional rigs now, they just feel so awkward and clumsy." -- Phil Taylor, Independent Contractor, Motion Mechanic
From March 11--13, 2010, visit the Virtual GDC event on the AREA community site to watch new Softimage 2011 product demonstrations and customer presentations live from the Autodesk Game Developers Conference booth. More information is also available on Mark Schoennagel's Planet Softimage AREA blog.

Tuesday, March 9, 2010

A must see video for every animator

Check out the following video to know the better things which come when you take up animation as your career option. If you are an animator and you do this, then you will surely save all the money that you would otherwise end up spending in a gym.

Monday, March 8, 2010

Director Tim Burton Talks About $113 Million 3D Blockbuster Alice in Wonderland

Just as James Cameron's Oscar-winning Avatar is winding down in 3D, Alice in Wonderland is drawing in audiences


Visionary director Tim Burton’s latest movie, Alice in Wonderland, made over $113 million in its opening weekend. The 3D film from Walt Disney Pictures, which had a reported budget of $200 million, stars long-time Burton collaborator Johnny Depp and takes a very different take on Through the Looking Glass than previous filmed or videogame versions. The director also worked with Disney Interactive Studios on the new Wii and Nintendo DS games based on the movie. Burton talked about his new movie and the role 3D will play in Hollywood moving forward.



What attracted you to Alice in Wonderland?
 
It’s the hardcore realistic setting. I decided they wanted to finally make a real film.
It was always just a girl wondering around passively with a lot of weird characters. We tried to weave it into a story that has emotion to it and makes sense.
 
What technology are you employing for your take on Alice?
 
Every technique we can find. With the technology, there are lots of different ways to do things. We mixed things together to find our own way to do this (film), including pure animation and using the actors in mysterious ways. It looks like a freakshow.
 
What did the success of Coraline in 3D say to you?
 
I don't know, I think 3D in general is no longer like a gimmick. It's just more…it can be part of the fabric of the story. And just like getting something in color or black-and-white for cinema, you try to pick the right thing for the material. I think it's just another tool, another medium really, to tell stories.
 
What role do you see 3D playing in Hollywood?
 
Well, it's no longer a sort of fad as it used to be. I think technology's gotten to a place where it's much more easy on the eye. It doesn't give you a headache like it used to give you. It's just a much more pleasurable experience. And I think that it just -- I don't know, it just felt like this material…you like to try to pick the right medium with the material and it just seemed like the Alice in Wonderland material, the (3D) medium seemed appropriate for it.
 
Were you familiar with American McGee’s Alice videogame?
 
No, I wasn’t. I try to beware of games because they're such a part of the culture. But I don't play them. Pac-Man and Pong were my heyday.
 
How were you involved in the Disney Interactive Studios Alice in Wonderland videogame?
 
I see the guys (at Disney). They're working on something. And they're trying to…the problem is that they take longer to make videogames than it takes us to make a movie. So they’re actually ahead of us with the game in a way. [LAUGHTER]
 
Do you see videogames as a storytelling medium you might be interested in exploring?
 
No, I think it's definitely a good medium. Some of the videogames are better than a lot of movies. So I mean, it's something that's very much in the culture and I think is important and people really love it. What I'm trying to do with the Alice game is try to at least make it as representative of the film as we can make it.
 
How do you go about choosing what you're going to do?
 
Just different ways. Sometimes you're offered a project sometimes you seek a project. It's like in this particular case, I was asked if I wanted to do Alice. And with the talk of 3-D it sounded very interesting. So it just happens differently. Sometimes there are projects that you have inside that you want to do for years or something comes along where it's just very intriguing and very exciting. So it's always different.